fix: add missing TROUBLESHOOTING issue #3, fix broken glossary links in S9
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@@ -1337,14 +1337,14 @@ each piece does:
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With the render loop and pipeline foundation in place, the next steps are:
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- **Textures and [bind groups](concepts/GLOSSARY.md#bind-group)** — loading
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- **Textures and bind groups** — loading
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images onto the GPU and sampling them in fragment shaders
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- **Uniforms and 3D transforms** — projection, view, and model matrices for
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positioning geometry in 3D space
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- **Lighting and material models** — diffuse, specular, and PBR shading
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- **Depth buffering and z-fighting** — per-pixel depth testing for correct
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overlap ordering
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- **[Compute shaders](concepts/GLOSSARY.md#compute-shader) and GPU compute
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- **Compute shaders and GPU compute
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pipelines** — general-purpose GPU computation outside the graphics pipeline
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Keep [concepts/GLOSSARY.md](concepts/GLOSSARY.md) handy as you move forward.
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