fix: add missing TROUBLESHOOTING issue #3, fix broken glossary links in S9

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2026-05-30 17:57:38 -05:00
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@@ -1337,14 +1337,14 @@ each piece does:
With the render loop and pipeline foundation in place, the next steps are:
- **Textures and [bind groups](concepts/GLOSSARY.md#bind-group)** — loading
- **Textures and bind groups** — loading
images onto the GPU and sampling them in fragment shaders
- **Uniforms and 3D transforms** — projection, view, and model matrices for
positioning geometry in 3D space
- **Lighting and material models** — diffuse, specular, and PBR shading
- **Depth buffering and z-fighting** — per-pixel depth testing for correct
overlap ordering
- **[Compute shaders](concepts/GLOSSARY.md#compute-shader) and GPU compute
- **Compute shaders and GPU compute
pipelines** — general-purpose GPU computation outside the graphics pipeline
Keep [concepts/GLOSSARY.md](concepts/GLOSSARY.md) handy as you move forward.