diff --git a/docs/01-rainbow-triangle.md b/docs/01-rainbow-triangle.md index 8777ecc..503621a 100644 --- a/docs/01-rainbow-triangle.md +++ b/docs/01-rainbow-triangle.md @@ -1337,14 +1337,14 @@ each piece does: With the render loop and pipeline foundation in place, the next steps are: -- **Textures and [bind groups](concepts/GLOSSARY.md#bind-group)** — loading +- **Textures and bind groups** — loading images onto the GPU and sampling them in fragment shaders - **Uniforms and 3D transforms** — projection, view, and model matrices for positioning geometry in 3D space - **Lighting and material models** — diffuse, specular, and PBR shading - **Depth buffering and z-fighting** — per-pixel depth testing for correct overlap ordering -- **[Compute shaders](concepts/GLOSSARY.md#compute-shader) and GPU compute +- **Compute shaders and GPU compute pipelines** — general-purpose GPU computation outside the graphics pipeline Keep [concepts/GLOSSARY.md](concepts/GLOSSARY.md) handy as you move forward.