Files
MUDProject/utils.py

22 lines
530 B
Python

class Item():
def __init__(self,material_name,item_owner=None,**kwargs):
self.material_name = material_name
self.item_owner = item_owner if item_owner else "Wild"
self.__dict__.update(kwargs)
class Entity():
def __init__(self,name:str,health:int,isInvincible,statusEffects,**kwargs):
pass
class Player(Entity):
pass
class StatusEffects():
pass
class EntityAttributes():
pass
class Skill():
pass
class Inventory():
def __init__(self,max_space,items=None):
pass