Added some utility skeletons
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21
utils.py
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21
utils.py
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class Item():
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def __init__(self,material_name,item_owner=None,**kwargs):
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self.material_name = material_name
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self.item_owner = item_owner if item_owner else "Wild"
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self.__dict__.update(kwargs)
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class Entity():
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def __init__(self,name:str,health:int,isInvincible,statusEffects,**kwargs):
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pass
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class Player(Entity):
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pass
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class StatusEffects():
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pass
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class EntityAttributes():
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pass
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class Skill():
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pass
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class Inventory():
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def __init__(self,max_space,items=None):
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pass
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