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Thermodynamics, Scattered 2024-11-10

A Couple of Equations

When it comes to energy transfer and phase changes there are only two useful equations.

  1. Specific Heat Equation: This equation is used to calculate the heat required to change the temperature of a substance without a phase change.

    
    \Delta \textbf{KE}=Q = mc\Delta T
    
    • Q = heat energy added or removed (in joules, J)
    • m = mass of the substance (in kilograms, kg)
    • c = specific heat capacity of the substance (in J/kg°C)
    • \Delta T = change in temperature (in °C or K)
  2. Latent Heat (Potential Energy Buildup): This equation is used for phase changes, where energy changes the state of the substance (like melting or boiling) without changing its temperature.

    
    \Delta \textbf{PE} = Q = mL
    
    • ( Q ) = heat energy added or removed (in joules, J)
    • ( m ) = mass of the substance (in kilograms, kg)
    • ( L ) = latent heat of the substance (in J/kg), which could be the latent heat of fusion (for melting/freezing) or vaporization (for boiling/condensing)

These equations together describe the heat energy required for changing the temperature of a substance and for changing its phase.

It is important to note the alternate arrangement of both:


Q=nc_{\mathrm{mol}}\Delta T = \Delta \textbf{KE}

or for the other Latent Heat equation:


   \Delta \textbf{PE} = Q = nL_{\mathrm{mol}}
  • n is the number of moles
  • the subscript mol notates the same variable, but in units per mole.
  • ==You might see both==, at least they were both on the concept builders.

Black-body radiation

All objects/bodies emit electromagnetic radiation over a range of wavelengths. Cooler objects emit less radiation than warmer bodies, simply because of having less energy. An increase in temperature directly correlates with a smaller wavelength (\lambda), and a higher frequency (f or v).

Radiation being incident means that it strikes or falls upon a surface, object, or body. Radiation that is incident on an object is partially absorbed and partially reflected. Thermodynamic Equilibrium is a state in which a body emits radiation at the same rate that radiation hits it. Therefore, a good absorber of radiation is also a good emitter. A perfect absorber absorbs all E.M. radiation incident on it. Such an object is called a black body. This doesn't mean no energy is emitted, however. A black body remits the radiation it absorbs as a thermal radiation in a spectrum determined solely by its temperature.

The intensity of the remissions of a black body is given by a function defined so:


I(\lambda,T)

Where I is the power intensity that is radiated per unit of wavelength \lambda, per unit area of the black body. By multiplying the differential of \lambda:


I(\lambda, T)\mathrm{d}\lambda

Provides the power per unit area of the black body, from the interval \left[\lambda, \lambda + \mathrm{d}\lambda\right], given that \mathrm{d}\lambda is an infinitesimally small quantity.

Wien's displacement law.

Wien's law states the wavelength of peak intensity at a given temperature in Kelvin T is given by:


\lambda_{\text{peak}}=\frac{b}{T}

Where b is Wien's displacement constant, equal to 2.897771955\cdot 10^{-3} \mathrm{m}\cdot\mathrm{K}.

Note

The material does not matter. All black bodies emit radiation over all wavelengths.

Stefan Boltzmann Law of Radiation

This law describes the emissive power of a Black Body per unit area.


E_b=\varepsilon \sigma\cdot T^4 

In the above equation,:

  • E_b is the Emissive Power of a black body, per unit time, per unit area.
  • \varepsilon is the emissivity of an object
  • \sigma is the Boltzmann constant, about \approx 5.670374419\cdot 10^{-8} \mathrm{W}\cdot\mathrm{m}^{-2}\cdot \mathrm{K}^{-4}
  • A perfect black body has an emissivity of 1, and an albedo of 0
  • always work in default SI units

If you desire the total power across the entirety of the surface:


P_b=A\varepsilon \sigma\cdot T^4 

Where A is the area of the exposed surface.

Emissivity and Albedo

Emissivity \varepsilon is given by :


\varepsilon=\frac{P_{\text{obj}}}{P_b}

Albedo is given by:


\alpha=\frac{P_\text{reflected}{P_{\text{incoming}}}}

This is where the Boltzmann law comes in to play. In order to calculate the emissivity of an object, you first need bot: the power of emissions from the target object, and the Power that would be emitted by a black body of the same temperature. This value can be procured using the Stefan Boltzmann Law of Radiation. 

Albedo, however, is a far simpler quantity, relying only on the input and output energies of the object.