another braket on a vector
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@@ -120,7 +120,7 @@ Not that this section on projectile motion is very different from the applicatio
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### General Projectile Vectors for Constant Acceleration
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### General Projectile Vectors for Constant Acceleration
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Without any further definitions, other than $\vec{v}$ is the velocity vector, $\vec{a}$ is the acceleration vector, and $\vec{s}$ is the position vector. The velocity vector is a function of any given point of time $t$ given as such:
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Without any further definitions, other than $\vec{v}$ is the velocity vector, $\vec{a}$ is the acceleration vector, and $\vec{s}$ is the position vector. The velocity vector is a function of any given point of time $t$ given as such:
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$$
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$$
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\vec{v}(t)=\vec{v}_0+\vec{a}t=\langle v_{x0}+t(a_x), v_{y0}+t(a_y)
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\vec{v}(t)=\vec{v}_0+\vec{a}t=\langle v_{x0}+t(a_x), v_{y0}+t(a_y)\rangle
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$$
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$$
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This can also be visually represented as such:
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This can also be visually represented as such:
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