From e978f7abdb844887ebad40a770f83a7608460d20 Mon Sep 17 00:00:00 2001 From: Krishna Date: Mon, 26 Aug 2024 21:40:50 -0500 Subject: [PATCH] another braket on a vector --- content/physics/kinematics.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/physics/kinematics.md b/content/physics/kinematics.md index 5a8b864..b8cbd51 100644 --- a/content/physics/kinematics.md +++ b/content/physics/kinematics.md @@ -120,7 +120,7 @@ Not that this section on projectile motion is very different from the applicatio ### General Projectile Vectors for Constant Acceleration Without any further definitions, other than $\vec{v}$ is the velocity vector, $\vec{a}$ is the acceleration vector, and $\vec{s}$ is the position vector. The velocity vector is a function of any given point of time $t$ given as such: $$ -\vec{v}(t)=\vec{v}_0+\vec{a}t=\langle v_{x0}+t(a_x), v_{y0}+t(a_y) +\vec{v}(t)=\vec{v}_0+\vec{a}t=\langle v_{x0}+t(a_x), v_{y0}+t(a_y)\rangle $$ This can also be visually represented as such: ![](bullet.png)