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wolfram-engine-client/CMakeLists.txt

156 lines
4.6 KiB
CMake

cmake_minimum_required(VERSION 3.20)
# --------------------------------------------------
# Project
# --------------------------------------------------
project(wolfram-engine-wrapper-client LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Default to Release if not specified
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
# --------------------------------------------------
# External dependency: spdlog + LLU
# --------------------------------------------------
add_subdirectory(external/spdlog)
add_subdirectory(external/LibraryLinkUtilities)
# --------------------------------------------------
# External dependency: GLFW (cross-platform window/input)
# --------------------------------------------------
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(GLFW_INSTALL OFF CACHE BOOL "" FORCE)
add_subdirectory(external/glfw)
# --------------------------------------------------
# External dependency: OpenGL
# --------------------------------------------------
find_package(OpenGL REQUIRED)
# --------------------------------------------------
# External dependency: Dear ImGui (no CMakeLists.txt
# in upstream imgui — we build it manually here)
# --------------------------------------------------
set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/imgui)
add_library(imgui STATIC
${IMGUI_DIR}/imgui.cpp
${IMGUI_DIR}/imgui_demo.cpp
${IMGUI_DIR}/imgui_draw.cpp
${IMGUI_DIR}/imgui_tables.cpp
${IMGUI_DIR}/imgui_widgets.cpp
# Cross-platform backends: GLFW + OpenGL3
${IMGUI_DIR}/backends/imgui_impl_glfw.cpp
${IMGUI_DIR}/backends/imgui_impl_opengl3.cpp
)
target_include_directories(imgui PUBLIC
${IMGUI_DIR}
${IMGUI_DIR}/backends
)
target_link_libraries(imgui PUBLIC
glfw
OpenGL::GL
)
# On macOS, GLFW needs Cocoa/IOKit/CoreVideo frameworks
if(APPLE)
target_link_libraries(imgui PUBLIC
"-framework Cocoa"
"-framework IOKit"
"-framework CoreVideo"
)
endif()
# On Linux, link against dl and X11 (GLFW pulls these in but be explicit)
if(UNIX AND NOT APPLE)
target_link_libraries(imgui PUBLIC
${CMAKE_DL_LIBS}
)
endif()
# --------------------------------------------------
# Executable
# --------------------------------------------------
add_executable(${PROJECT_NAME} src/main.cpp)
# --------------------------------------------------
# Auto-discover include dirs under src/
# --------------------------------------------------
file(GLOB_RECURSE SRC_SUBDIRS LIST_DIRECTORIES true
"${CMAKE_CURRENT_SOURCE_DIR}/src/*"
)
set(SRC_INCLUDES "")
foreach(dir ${SRC_SUBDIRS})
if(IS_DIRECTORY ${dir})
list(APPEND SRC_INCLUDES ${dir})
endif()
endforeach()
target_include_directories(${PROJECT_NAME} PRIVATE
${SRC_INCLUDES}
${CMAKE_CURRENT_SOURCE_DIR}/external/LibraryLinkUtilities/include
)
# --------------------------------------------------
# Auto-discover all .cpp except main.cpp
# --------------------------------------------------
file(GLOB_RECURSE ALL_CPP
"${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp"
)
list(REMOVE_ITEM ALL_CPP
"${CMAKE_CURRENT_SOURCE_DIR}/src/main.cpp"
)
target_sources(${PROJECT_NAME} PRIVATE ${ALL_CPP})
# --------------------------------------------------
# Link dependencies
# --------------------------------------------------
target_link_libraries(${PROJECT_NAME} PRIVATE
spdlog::spdlog
LLU
imgui
OpenGL::GL
glfw
)
# --------------------------------------------------
# Compiler warnings
# --------------------------------------------------
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall -Wextra -Wpedantic
-Wconversion -Wshadow
-Wnull-dereference
-Wdouble-promotion
)
endif()
# --------------------------------------------------
# Windows-specific: subsystem and runtime
# --------------------------------------------------
if(WIN32)
# Use CONSOLE subsystem so stdout works; swap to WIN32 if you want
# a pure GUI app with no terminal (requires WinMain entry point)
set_target_properties(${PROJECT_NAME} PROPERTIES
WIN32_EXECUTABLE FALSE
)
endif()
# --------------------------------------------------
# macOS-specific: bundle info (optional, comment out
# if you don't want a .app bundle)
# --------------------------------------------------
if(APPLE)
set_target_properties(${PROJECT_NAME} PROPERTIES
MACOSX_BUNDLE FALSE # set TRUE to produce a .app
)
endif()