cmake_minimum_required(VERSION 3.20) # -------------------------------------------------- # Project # -------------------------------------------------- project(wolfram-engine-wrapper-client LANGUAGES CXX) set(CMAKE_CXX_STANDARD 23) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Default to Release if not specified if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Release) endif() # -------------------------------------------------- # External dependency: spdlog + LLU # -------------------------------------------------- add_subdirectory(external/spdlog) add_subdirectory(external/LibraryLinkUtilities) # -------------------------------------------------- # External dependency: GLFW (cross-platform window/input) # -------------------------------------------------- set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE) set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE) set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) set(GLFW_INSTALL OFF CACHE BOOL "" FORCE) add_subdirectory(external/glfw) # -------------------------------------------------- # External dependency: OpenGL # -------------------------------------------------- find_package(OpenGL REQUIRED) # -------------------------------------------------- # External dependency: Dear ImGui (no CMakeLists.txt # in upstream imgui — we build it manually here) # -------------------------------------------------- set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/imgui) add_library(imgui STATIC ${IMGUI_DIR}/imgui.cpp ${IMGUI_DIR}/imgui_demo.cpp ${IMGUI_DIR}/imgui_draw.cpp ${IMGUI_DIR}/imgui_tables.cpp ${IMGUI_DIR}/imgui_widgets.cpp # Cross-platform backends: GLFW + OpenGL3 ${IMGUI_DIR}/backends/imgui_impl_glfw.cpp ${IMGUI_DIR}/backends/imgui_impl_opengl3.cpp ) target_include_directories(imgui PUBLIC ${IMGUI_DIR} ${IMGUI_DIR}/backends ) target_link_libraries(imgui PUBLIC glfw OpenGL::GL ) # On macOS, GLFW needs Cocoa/IOKit/CoreVideo frameworks if(APPLE) target_link_libraries(imgui PUBLIC "-framework Cocoa" "-framework IOKit" "-framework CoreVideo" ) endif() # On Linux, link against dl and X11 (GLFW pulls these in but be explicit) if(UNIX AND NOT APPLE) target_link_libraries(imgui PUBLIC ${CMAKE_DL_LIBS} ) endif() # -------------------------------------------------- # Executable # -------------------------------------------------- add_executable(${PROJECT_NAME} src/main.cpp) # -------------------------------------------------- # Auto-discover include dirs under src/ # -------------------------------------------------- file(GLOB_RECURSE SRC_SUBDIRS LIST_DIRECTORIES true "${CMAKE_CURRENT_SOURCE_DIR}/src/*" ) set(SRC_INCLUDES "") foreach(dir ${SRC_SUBDIRS}) if(IS_DIRECTORY ${dir}) list(APPEND SRC_INCLUDES ${dir}) endif() endforeach() target_include_directories(${PROJECT_NAME} PRIVATE ${SRC_INCLUDES} ${CMAKE_CURRENT_SOURCE_DIR}/external/LibraryLinkUtilities/include ) # -------------------------------------------------- # Auto-discover all .cpp except main.cpp # -------------------------------------------------- file(GLOB_RECURSE ALL_CPP "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp" ) list(REMOVE_ITEM ALL_CPP "${CMAKE_CURRENT_SOURCE_DIR}/src/main.cpp" ) target_sources(${PROJECT_NAME} PRIVATE ${ALL_CPP}) # -------------------------------------------------- # Link dependencies # -------------------------------------------------- target_link_libraries(${PROJECT_NAME} PRIVATE spdlog::spdlog LLU imgui OpenGL::GL glfw ) # -------------------------------------------------- # Compiler warnings # -------------------------------------------------- if(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU") target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Wpedantic -Wconversion -Wshadow -Wnull-dereference -Wdouble-promotion ) endif() # -------------------------------------------------- # Windows-specific: subsystem and runtime # -------------------------------------------------- if(WIN32) # Use CONSOLE subsystem so stdout works; swap to WIN32 if you want # a pure GUI app with no terminal (requires WinMain entry point) set_target_properties(${PROJECT_NAME} PROPERTIES WIN32_EXECUTABLE FALSE ) endif() # -------------------------------------------------- # macOS-specific: bundle info (optional, comment out # if you don't want a .app bundle) # -------------------------------------------------- if(APPLE) set_target_properties(${PROJECT_NAME} PROPERTIES MACOSX_BUNDLE FALSE # set TRUE to produce a .app ) endif()