diff --git a/content/physics/kinematics.md b/content/physics/kinematics.md index 6458dd5..7b68c14 100644 --- a/content/physics/kinematics.md +++ b/content/physics/kinematics.md @@ -48,5 +48,40 @@ a(t)=\tfrac{\mathrm{d}v}{\mathrm{d}t}=\lim_{\Delta t \to 0}{\tfrac{\Delta v}{\De $$ Please take calculus/study calculus if you want a neuron or two to function during the course of this, well, course. +## Motion at Constant Acceleration +During this section and any point you use these formulas, always take $t_0$ to be equivalent to $0=t_1$. This allows for the following line of reasoning: +$$ +\bar{v}=\frac{x-x_0}{t-t_0}=\frac{x-x_0}{t} +$$ +This clearly makes sense because $x_0$ is taken to be the initial position of the particle in 1D, and $t_0$ is taken to be simply $0$, when the clock starts. Therefore acceleration must be a constant like so: +$$ +a=\frac{v-v_0}{t} +$$ +Firstly, it is important to note that all variables without subscripts are taken to be definitions of that variable completely. In contrast, when you saw that $v$ had a little *bar* on top of it, $\bar{v}$ meant to be the ***average*** of $v$. Moving on, if you are required to find the velocity of an object after elapsed time $t$: +$$ +v=v_0+at +$$ +> [!NOTE] +> **Example:** You are given that the acceleration of a motorcycle is constantly $4.0 \mathrm{m}/\mathrm{s}^2$. You need to find the speed of that motorcycle (note that we haven't given you any sense of position, $\therefore$ did not ask for velocity) after elapsed time $t=6.0\mathrm{s}$. The motorcycle starts from total rest, and when $t_1=t_0=0$. + +> [!faq]- Answer +> $4.0*6.0=24\mathrm{m}/\mathrm{s}$ + +Next, calculating the position: +$$ +x=x_0+\bar{v}t +$$ +Because of the symmetric and uniform growth of the velocity over time: +$$ +\bar{v}=(\frac{v_0+v}{2})t=x_0+t(\frac{v_0+v_0+at}{2})=x_0+t(\frac{2v_0+at}{2}) +$$ +This finally results in the formula for position in these scenarios: +$$ +x=x_0+tv_0+\tfrac{1}{2}at^2 +$$ + +## Objects in free fall +Just remember that $g=9.80\mathrm{m}/\mathrm{s}^2$ + #physics