diff --git a/content/physics/kinematics.md b/content/physics/kinematics.md index 24fac4f..1bd2536 100644 --- a/content/physics/kinematics.md +++ b/content/physics/kinematics.md @@ -18,4 +18,12 @@ In this rendering of motion, you will *never* need to use vector quantities to d - *total distance* is the overall distance traveled by the object/particle regardless of reference frame or initial/final positions - change in positions is described using $\Delta x$ +## Average Velocity +It is important to note that this equation was derived from the more complicated calculus variant of the velocity equation. There are 2 important terms here. + +$$ +\text{average speed}=\frac{\text{distance traveled}}{\text{time elapsed}}=\frac{\Delta x}{\Delta t} +$$ + + #physics