From 0ffca9d739f2342c88ef5b54632467ef4c407eb8 Mon Sep 17 00:00:00 2001 From: Krishna Date: Tue, 20 Aug 2024 19:11:06 -0500 Subject: [PATCH] almost all of 1D kinematics --- content/physics/kinematics.md | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/content/physics/kinematics.md b/content/physics/kinematics.md index 1bd2536..6458dd5 100644 --- a/content/physics/kinematics.md +++ b/content/physics/kinematics.md @@ -24,6 +24,29 @@ It is important to note that this equation was derived from the more complicated $$ \text{average speed}=\frac{\text{distance traveled}}{\text{time elapsed}}=\frac{\Delta x}{\Delta t} $$ +For any form of velocity, the speed is simply calculated by using the magnitude of the velocity vector $||\vec{v}||$, but since we exist in one dimension now, we will use $|v(t)|$ +## Instantaneous Velocity +If the position equation is defined as $x(t)$, then: +$$ +\text{instantaneous velocity} = \tfrac{\mathrm{d}x}{\mathrm{d}t} = v(t) = \lim_{\Delta t \to 0}{\tfrac{\Delta x}{\Delta t}} +$$ + +## Average Acceleration +The acceleration of an object is the rate at which the velocity of said object changes. **Average Acceleration** is defined as the change in velocity from 2 distinct points divided by the change in time between those 2 distinct points. +$$ +\text{average acceleration} = \frac{\text{change of velocity}}{\text{time elapsed}} +$$ +Or more mathematically: +$$ +a=\frac{v_2-v_1}{t_2-t_1}=\tfrac{\Delta v}{\Delta t} +$$ + +## Instantaneous Acceleration +If the velocity function is defined as $v(t)$ (this notation only applies to 1 dimension): +$$ +a(t)=\tfrac{\mathrm{d}v}{\mathrm{d}t}=\lim_{\Delta t \to 0}{\tfrac{\Delta v}{\Delta t}} +$$ +Please take calculus/study calculus if you want a neuron or two to function during the course of this, well, course. #physics