fix: resolve compile errors in rainbow_triangle.rs
This commit is contained in:
190
src/rainbow_traingle.rs
Normal file
190
src/rainbow_traingle.rs
Normal file
@@ -0,0 +1,190 @@
|
||||
use std::sync::Arc;
|
||||
use winit::{application::ApplicationHandler, dpi::LogicalSize, window::Window};
|
||||
|
||||
struct App {
|
||||
window: Option<Arc<Window>>,
|
||||
frame_state: Option<FrameState>,
|
||||
handle: tokio::runtime::Handle,
|
||||
}
|
||||
struct FrameState {
|
||||
surface: wgpu::Surface<'static>,
|
||||
device: wgpu::Device,
|
||||
queue: wgpu::Queue,
|
||||
config: wgpu::SurfaceConfiguration,
|
||||
window: Arc<Window>,
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
vertex_buffer: wgpu::Buffer,
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
|
||||
let window: Arc<Window> = Arc::new(
|
||||
event_loop
|
||||
.create_window(
|
||||
Window::default_attributes().with_inner_size(LogicalSize::new(800.0, 800.0)),
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
self.window = Some(window.clone());
|
||||
|
||||
self.frame_state = Some(
|
||||
self.handle
|
||||
.block_on(async {
|
||||
FrameState::new(window.clone())
|
||||
})
|
||||
.expect("failed to create wgpu state"),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
struct Vertex {
|
||||
position: [f32; 3],
|
||||
color: [f32; 3],
|
||||
}
|
||||
|
||||
const VERTICES: &[Vertex] = &[
|
||||
Vertex {
|
||||
position: [-0.5, -0.5, 0.0],
|
||||
color: [1.0, 0.0, 0.0],
|
||||
}, // red
|
||||
Vertex {
|
||||
position: [0.5, -0.5, 0.0],
|
||||
color: [0.0, 0.0, 1.0],
|
||||
}, // blue
|
||||
Vertex {
|
||||
position: [0.0, 0.5, 0.0],
|
||||
color: [0.0, 1.0, 0.0],
|
||||
}, // green
|
||||
];
|
||||
|
||||
impl FrameState {
|
||||
async fn new(window: Arc<Window>) -> Result<Self, String> {
|
||||
// Step 1: Instance — connection to the graphics driver
|
||||
let instance = wgpu::Instance::default();
|
||||
|
||||
// Step 2: Surface — binds our window to the GPU's swapchain
|
||||
let surface = instance
|
||||
.create_surface(window)
|
||||
.map_err(|e| format!("Failed to create surface: {:?}", e))?;
|
||||
|
||||
// Step 3: Adapter — selects the physical GPU
|
||||
let adapter = instance
|
||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::HighPerformance,
|
||||
force_fallback_adapter: false,
|
||||
compatible_surface: None,
|
||||
})
|
||||
.await
|
||||
.ok_or("No GPU adapter found. Ensure Vulkan drivers are installed.")?;
|
||||
|
||||
// Step 4: Device + Queue — resource owner + command submission
|
||||
let (device, queue) = adapter
|
||||
.request_device(&wgpu::DeviceDescriptor::default(), None)
|
||||
.await
|
||||
.map_err(|e| format!("Failed to request device: {:?}", e))?;
|
||||
|
||||
// Step 5: SurfaceConfiguration — allocates swapchain framebuffers
|
||||
let size = window.inner_size();
|
||||
let surface_caps = surface.get_capabilities(&adapter);
|
||||
let format = surface_caps
|
||||
.formats
|
||||
.iter()
|
||||
.find(|f| f.is_srgb())
|
||||
.copied()
|
||||
.unwrap_or(surface_caps.formats[0]);
|
||||
|
||||
let config = wgpu::SurfaceConfiguration {
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
|
||||
format,
|
||||
width: size.width.max(1),
|
||||
height: size.height.max(1),
|
||||
present_mode: wgpu::PresentMode::Mailbox,
|
||||
desired_maximum_frame_latency: 2,
|
||||
alpha_mode: surface_caps.alpha_modes[0],
|
||||
view_formats: vec![format.add_srgb_suffix()],
|
||||
};
|
||||
surface.configure(&device, &config);
|
||||
|
||||
// Step 6: Compile the shader module
|
||||
let shader_module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("Rainbow Triangle Shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(include_str!("shader.wgsl").into()),
|
||||
});
|
||||
|
||||
// Step 7: Upload vertex data to GPU memory
|
||||
use wgpu::util::DeviceExt;
|
||||
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Vertex Buffer"),
|
||||
contents: bytemuck::cast_slice(VERTICES),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
|
||||
// Step 8: Create the render pipeline
|
||||
let vertex_buffer_layout = wgpu::VertexBufferLayout {
|
||||
array_stride: std::mem::size_of::<Vertex>() as u64,
|
||||
step_mode: wgpu::VertexStepMode::Vertex,
|
||||
attributes: &[
|
||||
wgpu::VertexAttribute {
|
||||
offset: 0,
|
||||
format: wgpu::VertexFormat::Float32x3,
|
||||
shader_location: 0,
|
||||
},
|
||||
wgpu::VertexAttribute {
|
||||
offset: std::mem::size_of::<[f32; 3]>() as u64,
|
||||
format: wgpu::VertexFormat::Float32x3,
|
||||
shader_location: 1,
|
||||
},
|
||||
],
|
||||
};
|
||||
|
||||
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("Triangle Pipeline"),
|
||||
layout: None,
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader_module,
|
||||
entry_point: Some("vs_main"),
|
||||
buffers: &[vertex_buffer_layout],
|
||||
compilation_options: Default::default(),
|
||||
},
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
strip_index_format: None,
|
||||
front_face: wgpu::FrontFace::Ccw,
|
||||
cull_mode: Some(wgpu::Face::Back),
|
||||
unclipped_depth: false,
|
||||
polygon_mode: wgpu::PolygonMode::Fill,
|
||||
conservative: false,
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader_module,
|
||||
entry_point: Some("fs_main"),
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: config.format,
|
||||
blend: None,
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
compilation_options: Default::default(),
|
||||
}),
|
||||
multiview_mask: None,
|
||||
cache: None,
|
||||
});
|
||||
|
||||
Ok(Self {
|
||||
surface,
|
||||
device,
|
||||
queue,
|
||||
config,
|
||||
window: Arc::clone(&window),
|
||||
pipeline,
|
||||
vertex_buffer,
|
||||
})
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user