12 lines
227 B
GLSL
12 lines
227 B
GLSL
#version 300 es
|
|
precision highp float;
|
|
|
|
in vec2 position; // Fullscreen quad vertices
|
|
out vec2 vTexCoord;
|
|
|
|
void main() {
|
|
vTexCoord = position * 0.5 + 0.5; // [-1,1] -> [0,1]
|
|
gl_Position = vec4(position, 0.0, 1.0);
|
|
}
|
|
|