should be it

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/*
* Legal Notice
*
* This document and associated source code (the "Work") is a part of a
* benchmark specification maintained by the TPC.
*
* The TPC reserves all right, title, and interest to the Work as provided
* under U.S. and international laws, including without limitation all patent
* and trademark rights therein.
*
* No Warranty
*
* 1.1 TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE INFORMATION
* CONTAINED HEREIN IS PROVIDED "AS IS" AND WITH ALL FAULTS, AND THE
* AUTHORS AND DEVELOPERS OF THE WORK HEREBY DISCLAIM ALL OTHER
* WARRANTIES AND CONDITIONS, EITHER EXPRESS, IMPLIED OR STATUTORY,
* INCLUDING, BUT NOT LIMITED TO, ANY (IF ANY) IMPLIED WARRANTIES,
* DUTIES OR CONDITIONS OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR
* PURPOSE, OF ACCURACY OR COMPLETENESS OF RESPONSES, OF RESULTS, OF
* WORKMANLIKE EFFORT, OF LACK OF VIRUSES, AND OF LACK OF NEGLIGENCE.
* ALSO, THERE IS NO WARRANTY OR CONDITION OF TITLE, QUIET ENJOYMENT,
* QUIET POSSESSION, CORRESPONDENCE TO DESCRIPTION OR NON-INFRINGEMENT
* WITH REGARD TO THE WORK.
* 1.2 IN NO EVENT WILL ANY AUTHOR OR DEVELOPER OF THE WORK BE LIABLE TO
* ANY OTHER PARTY FOR ANY DAMAGES, INCLUDING BUT NOT LIMITED TO THE
* COST OF PROCURING SUBSTITUTE GOODS OR SERVICES, LOST PROFITS, LOSS
* OF USE, LOSS OF DATA, OR ANY INCIDENTAL, CONSEQUENTIAL, DIRECT,
* INDIRECT, OR SPECIAL DAMAGES WHETHER UNDER CONTRACT, TORT, WARRANTY,
* OR OTHERWISE, ARISING IN ANY WAY OUT OF THIS OR ANY OTHER AGREEMENT
* RELATING TO THE WORK, WHETHER OR NOT SUCH AUTHOR OR DEVELOPER HAD
* ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES.
*
* Contributors
* - Sergey Vasilevskiy, Cecil Reames, Matt Emmerton
*/
#ifndef RANDOM_H
#define RANDOM_H
#include "EGenStandardTypes.h"
/*
* Notes to Future EGen Coders:
*
* The Random routines have been rewritten to eliminate all uses of
* floating-point operations, so as to improve portability of EGen across
* platforms and compilers.
*
* All Random routines now generate a random range of integer values, even if
* those values are later converted back to floating-point for the caller.
*
* The same rules apply in the Random code as in the CMoney class:
* - It is OK to store and transport a value in a double.
* - It is not OK to perform calculations directly on a value in a double.
*
* Performing calculations directly on doubles can cause EGen subtle problems:
* - Rounding differences between 80-bit and 64-bit double operands.
* - Precision loss for large integers stored into 64-bit doubles.
* - Integer range operations that rarely return an output one too large.
* - Differences between initial database population and runtime inputs
* when executed on two different platforms / compilers.
*
* The RndDouble() and RndDoubleRange() routines are now deprecated. The
* RndDoubleIncrRange() routine is the replacement for these deprecated
* routines. This routine takes a pair of range parameters, plus an increment
* argument. It produces a range of integer values, which are converted to a
* discrete (not continuous) range of double values.
*
* All integer range routines now perform 96-bit or 128-bit integer
* multiplication with integer truncation of the lower 64 bits, thus avoiding
* use of RndDouble().
*/
namespace TPCE {
// Constants
#define UInt64Rand_A_MULTIPLIER UINT64_CONST(6364136223846793005)
#define UInt64Rand_C_INCREMENT UINT64_CONST(1)
#define UInt64Rand_ONE UINT64_CONST(1)
// Independent RNG seed type.
typedef UINT64 RNGSEED;
#ifdef EGEN_USE_DEPRECATED_CODE
// For efficiency, use a constant for 1/2^64.
#define UInt64Rand_RECIPROCAL_2_POWER_64 (5.421010862427522e-20)
#endif // EGEN_USE_DEPRECATED_CODE
class CRandom {
private:
RNGSEED m_seed;
inline RNGSEED UInt64Rand(void);
public:
CRandom(void);
CRandom(RNGSEED seed);
~CRandom(void){};
void SetSeed(RNGSEED seed);
inline RNGSEED GetSeed(void) {
return m_seed;
};
RNGSEED RndNthElement(RNGSEED nSeed, RNGSEED nCount);
// returns a random integer value in the range [min .. max]
int RndIntRange(int min, int max);
// returns a random 64-bit integer value in the range [min .. max]
INT64 RndInt64Range(INT64 min, INT64 max);
// returns a random integer value in the range [low .. high] excluding the
// value (exclude)
INT64 RndInt64RangeExclude(INT64 low, INT64 high, INT64 exclude);
// return Nth element in the sequence over the integer range
int RndNthIntRange(RNGSEED Seed, RNGSEED N, int min, int max);
// return Nth element in the sequence over the integer range
INT64 RndNthInt64Range(RNGSEED Seed, RNGSEED N, INT64 min, INT64 max);
// returns a random integer value in the range [low .. high] excluding the
// value (exclude)
int RndIntRangeExclude(int low, int high, int exclude);
#ifdef EGEN_USE_DEPRECATED_CODE
// returns a random value in the range [0 ..
// 0.99999999999999999994578989137572] care should be taken in casting the
// result as a float because of the potential loss of precision.
double RndDouble(void);
// return Nth element in the sequence converted to double
double RndNthDouble(RNGSEED Seed, RNGSEED N);
#endif // EGEN_USE_DEPRECATED_CODE
// returns a random double value in the range of [min .. max]
double RndDoubleRange(double min, double max);
// returns a random double value in the range of [min .. max] with incr
// precision
double RndDoubleIncrRange(double min, double max, double incr);
// returns a random double value from a negative exponential distribution
// with the given mean
double RndDoubleNegExp(double mean);
// returns TRUE or FALSE, with the chance of TRUE being as specified by
// (percent)
inline bool RndPercent(int percent) {
return (RndIntRange(1, 100) <= percent);
};
// Returns a random integer percentage (i.e. whole number between 1 and 100,
// inclusive)
inline UINT RndGenerateIntegerPercentage() {
return ((UINT)RndIntRange(1, 100));
}
/* Returns a non-uniform random 64-bit integer in range of [P .. Q].
*
* NURnd is used to create a skewed data access pattern. The function is
* similar to NURand in TPC-C. (The two functions are identical when C=0
* and s=0.)
*
* The parameter A must be of the form 2^k - 1, so that Rnd[0..A] will
* produce a k-bit field with all bits having 50/50 probability of being 0
* or 1.
*
* With a k-bit A value, the weights range from 3^k down to 1 with the
* number of equal probability values given by C(k,i) = k! /(i!(k-i)!) for
* 0 <= i <= k. So a bigger A value from a larger k has much more skew.
*
* Left shifting of Rnd[0..A] by "s" bits gets a larger interval without
* getting huge amounts of skew. For example, when applied to elapsed time
* in milliseconds, s=10 effectively ignores the milliseconds, while s=16
* effectively ignores seconds and milliseconds, giving a granularity of
* just over 1 minute (65.536 seconds). A smaller A value can then give
* the desired amount of skew at effectively one-minute resolution.
*/
INT64 NURnd(INT64 P, INT64 Q, INT32 A, INT32 s);
// Returns random alphanumeric string obeying a specific format.
// For the format: n - given character must be numeric
// a - given character must be alphabetical
// Example: "nnnaannnnaannn"
void RndAlphaNumFormatted(char *szReturnString, const char *szFormat);
};
} // namespace TPCE
#endif // RANDOM_H