skeleton for the pipeline complete
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src/vulkan_engine.cpp
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src/vulkan_engine.cpp
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#include "vulkan_engine.hpp"
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src/vulkan_engine.hpp
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src/vulkan_engine.hpp
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#pragma once
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#include <cstdint>
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#include <sys/types.h>
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#include <vulkan/vulkan_core.h>
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class VulkanEngine{
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public:
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void init();
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void run();
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void cleanup();
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private:
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VkInstance _instance;
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VkDebugUtilsMessengerEXT _debug_messenger;
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VkPhysicalDevice _chosen_device;
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VkDevice _device;
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VkQueue _graphics_queue;
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VkQueue _compute_queue;
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VkQueue _video_queue;
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uint32_t _graphics_queue_family;
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uint32_t _compute_queue_family;
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uint32_t _video_queue_family;
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VkCommandPool _graphics_command_pool;
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VkCommandPool _compute_command_pool;
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VkCommandPool _video_command_pool;
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struct Frame{
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VkCommandBuffer graphics_comm_buf;
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VkCommandBuffer compute_comm_buf;
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VkCommandBuffer video_comm_buff;
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VkSemaphore timeline;
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uint64_t timeline_value;
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};
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static constexpr uint32_t FRAME_OVERLAP = uint32_t{3};
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Frame _frames[FRAME_OVERLAP];
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uint64_t _frame_number = uint64_t {0};
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VkImage _render_image;
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VkImageView _render_view;
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VkImage _yuv_image;
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VkImageView _yuv_image_view;
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VkVideoSessionKHR _video_session;
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VkVideoSessionParametersKHR _video_session_params;
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VkVideoEncodeInfoKHR _encode_info;
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VkBuffer _bitstream_buffer;
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private:
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void init_vulkan();
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void init_device();
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void init_commands();
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void init_images();
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void init_video();
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void init_sync();
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};
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