- Implement piece-square feature extraction - 32 active features for 32 pieces on board - Tests for feature extraction (7 tests) - Fix: piece_sq * 6 + piece_type mapping
527 lines
6.0 KiB
Python
527 lines
6.0 KiB
Python
"""Stockfish NNUE Feature Constants"""
|
|
|
|
# Total feature count: 352 + 60,720 = 61,072
|
|
HALF_KA_V2_HM = 352
|
|
FULL_THREATS = 60_720
|
|
TOTAL_FEATURES = HALF_KA_V2_HM + FULL_THREATS
|
|
|
|
# Piece Unicode symbol to piece type mapping (0 = pawn, 1 = knight, etc.)
|
|
PIECE_TYPE_MAP = {
|
|
"\u265f": 0, # pawn ♙
|
|
"\u265e": 1, # knight ♘
|
|
"\u265d": 2, # bishop ♗
|
|
"\u265c": 3, # rook ♖
|
|
"\u265b": 4, # queen ♕
|
|
"\u265a": 5, # king ♔
|
|
"\u2659": 0, # pawn ♟
|
|
"\u2658": 1, # knight ♞
|
|
"\u2657": 2, # bishop ♝
|
|
"\u2656": 3, # rook ♜
|
|
"\u2655": 4, # queen ♛
|
|
"\u2654": 5, # king ♚
|
|
}
|
|
|
|
# Piece Unicode symbols (Black pieces)
|
|
BLACK_PIECES = {
|
|
0: "\u2659", # pawn ♟
|
|
1: "\u2658", # knight ♞
|
|
2: "\u2657", # bishop ♝
|
|
3: "\u2656", # rook ♜
|
|
4: "\u2655", # queen ♛
|
|
5: "\u2654", # king ♚
|
|
}
|
|
|
|
# Piece types (Black pieces)
|
|
BLACK_PIECES = {
|
|
0: "P",
|
|
1: "N",
|
|
2: "B",
|
|
3: "R",
|
|
4: "Q",
|
|
5: "K",
|
|
}
|
|
|
|
# Piece-square index tables
|
|
# Maps (perspective, piece_type) to square index
|
|
PIECE_SQUARE_INDEX = [
|
|
# White perspective
|
|
[
|
|
0,
|
|
1,
|
|
2,
|
|
3,
|
|
4,
|
|
5,
|
|
6,
|
|
7,
|
|
8,
|
|
9,
|
|
10,
|
|
11,
|
|
12,
|
|
13,
|
|
14,
|
|
15,
|
|
16,
|
|
17,
|
|
18,
|
|
19,
|
|
20,
|
|
21,
|
|
22,
|
|
23,
|
|
24,
|
|
25,
|
|
], # pawns
|
|
[
|
|
2,
|
|
1,
|
|
0,
|
|
1,
|
|
2,
|
|
3,
|
|
4,
|
|
5,
|
|
6,
|
|
7,
|
|
8,
|
|
9,
|
|
10,
|
|
11,
|
|
12,
|
|
13,
|
|
14,
|
|
15,
|
|
16,
|
|
17,
|
|
18,
|
|
19,
|
|
20,
|
|
21,
|
|
22,
|
|
23,
|
|
24,
|
|
], # knights
|
|
[
|
|
3,
|
|
2,
|
|
1,
|
|
2,
|
|
3,
|
|
4,
|
|
5,
|
|
6,
|
|
7,
|
|
8,
|
|
9,
|
|
10,
|
|
11,
|
|
12,
|
|
13,
|
|
14,
|
|
15,
|
|
16,
|
|
17,
|
|
18,
|
|
19,
|
|
20,
|
|
21,
|
|
22,
|
|
23,
|
|
24,
|
|
25,
|
|
], # bishops
|
|
[
|
|
5,
|
|
4,
|
|
3,
|
|
2,
|
|
1,
|
|
0,
|
|
1,
|
|
2,
|
|
3,
|
|
4,
|
|
5,
|
|
6,
|
|
7,
|
|
8,
|
|
9,
|
|
10,
|
|
11,
|
|
12,
|
|
13,
|
|
14,
|
|
15,
|
|
16,
|
|
17,
|
|
18,
|
|
19,
|
|
20,
|
|
21,
|
|
22,
|
|
], # rooks
|
|
[
|
|
4,
|
|
3,
|
|
2,
|
|
1,
|
|
0,
|
|
1,
|
|
2,
|
|
3,
|
|
4,
|
|
5,
|
|
6,
|
|
7,
|
|
8,
|
|
9,
|
|
10,
|
|
11,
|
|
12,
|
|
13,
|
|
14,
|
|
15,
|
|
16,
|
|
17,
|
|
18,
|
|
19,
|
|
20,
|
|
21,
|
|
22,
|
|
23,
|
|
], # queens
|
|
[
|
|
5,
|
|
4,
|
|
3,
|
|
2,
|
|
1,
|
|
0,
|
|
1,
|
|
2,
|
|
3,
|
|
4,
|
|
5,
|
|
6,
|
|
7,
|
|
8,
|
|
9,
|
|
10,
|
|
11,
|
|
12,
|
|
13,
|
|
14,
|
|
15,
|
|
16,
|
|
17,
|
|
18,
|
|
19,
|
|
20,
|
|
21,
|
|
22,
|
|
], # kings
|
|
# Black perspective
|
|
[
|
|
24,
|
|
23,
|
|
22,
|
|
21,
|
|
20,
|
|
19,
|
|
18,
|
|
17,
|
|
16,
|
|
15,
|
|
14,
|
|
13,
|
|
12,
|
|
11,
|
|
10,
|
|
9,
|
|
8,
|
|
7,
|
|
6,
|
|
5,
|
|
4,
|
|
3,
|
|
2,
|
|
1,
|
|
0,
|
|
5,
|
|
], # pawns
|
|
[
|
|
22,
|
|
23,
|
|
24,
|
|
25,
|
|
26,
|
|
27,
|
|
28,
|
|
29,
|
|
30,
|
|
31,
|
|
32,
|
|
33,
|
|
34,
|
|
35,
|
|
36,
|
|
37,
|
|
38,
|
|
39,
|
|
40,
|
|
41,
|
|
42,
|
|
43,
|
|
44,
|
|
45,
|
|
46,
|
|
47,
|
|
48,
|
|
], # knights
|
|
[
|
|
24,
|
|
23,
|
|
22,
|
|
21,
|
|
20,
|
|
19,
|
|
18,
|
|
17,
|
|
16,
|
|
15,
|
|
14,
|
|
13,
|
|
12,
|
|
11,
|
|
10,
|
|
9,
|
|
8,
|
|
7,
|
|
6,
|
|
5,
|
|
4,
|
|
3,
|
|
2,
|
|
1,
|
|
0,
|
|
5,
|
|
], # bishops
|
|
[
|
|
22,
|
|
21,
|
|
20,
|
|
19,
|
|
18,
|
|
17,
|
|
16,
|
|
15,
|
|
14,
|
|
13,
|
|
12,
|
|
11,
|
|
10,
|
|
9,
|
|
8,
|
|
7,
|
|
6,
|
|
5,
|
|
4,
|
|
3,
|
|
2,
|
|
1,
|
|
0,
|
|
5,
|
|
6,
|
|
], # rooks
|
|
[
|
|
23,
|
|
22,
|
|
21,
|
|
20,
|
|
19,
|
|
18,
|
|
17,
|
|
16,
|
|
15,
|
|
14,
|
|
13,
|
|
12,
|
|
11,
|
|
10,
|
|
9,
|
|
8,
|
|
7,
|
|
6,
|
|
5,
|
|
4,
|
|
3,
|
|
2,
|
|
1,
|
|
0,
|
|
5,
|
|
6,
|
|
], # queens
|
|
[
|
|
24,
|
|
23,
|
|
22,
|
|
21,
|
|
20,
|
|
19,
|
|
18,
|
|
17,
|
|
16,
|
|
15,
|
|
14,
|
|
13,
|
|
12,
|
|
11,
|
|
10,
|
|
9,
|
|
8,
|
|
7,
|
|
6,
|
|
5,
|
|
4,
|
|
3,
|
|
2,
|
|
1,
|
|
0,
|
|
5,
|
|
], # kings
|
|
]
|
|
|
|
# Orientation table for king square
|
|
# ORIENT_TBL[ksq] gives the orientation offset based on king position
|
|
ORIENT_TBL = [
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
]
|