dear imgui and glfw added

This commit is contained in:
2026-02-19 18:00:03 -06:00
parent b8835dcc6c
commit 8123c1af4a
4 changed files with 88 additions and 4 deletions

6
.gitmodules vendored
View File

@@ -5,3 +5,9 @@
[submodule "external/LibraryLinkUtilities"] [submodule "external/LibraryLinkUtilities"]
path = external/LibraryLinkUtilities path = external/LibraryLinkUtilities
url = https://github.com/WolframResearch/LibraryLinkUtilities url = https://github.com/WolframResearch/LibraryLinkUtilities
[submodule "external/imgui"]
path = external/imgui
url = https://github.com/ocornut/imgui.git
[submodule "external/glfw"]
path = external/glfw
url = https://github.com/glfw/glfw.git

View File

@@ -4,7 +4,6 @@ cmake_minimum_required(VERSION 3.20)
# Project # Project
# -------------------------------------------------- # --------------------------------------------------
project(wolfram-engine-wrapper-client LANGUAGES CXX) project(wolfram-engine-wrapper-client LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 23) set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
@@ -20,6 +19,63 @@ endif()
add_subdirectory(external/spdlog) add_subdirectory(external/spdlog)
add_subdirectory(external/LibraryLinkUtilities) add_subdirectory(external/LibraryLinkUtilities)
# --------------------------------------------------
# External dependency: GLFW (cross-platform window/input)
# --------------------------------------------------
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(GLFW_INSTALL OFF CACHE BOOL "" FORCE)
add_subdirectory(external/glfw)
# --------------------------------------------------
# External dependency: OpenGL
# --------------------------------------------------
find_package(OpenGL REQUIRED)
# --------------------------------------------------
# External dependency: Dear ImGui (no CMakeLists.txt
# in upstream imgui — we build it manually here)
# --------------------------------------------------
set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/imgui)
add_library(imgui STATIC
${IMGUI_DIR}/imgui.cpp
${IMGUI_DIR}/imgui_demo.cpp
${IMGUI_DIR}/imgui_draw.cpp
${IMGUI_DIR}/imgui_tables.cpp
${IMGUI_DIR}/imgui_widgets.cpp
# Cross-platform backends: GLFW + OpenGL3
${IMGUI_DIR}/backends/imgui_impl_glfw.cpp
${IMGUI_DIR}/backends/imgui_impl_opengl3.cpp
)
target_include_directories(imgui PUBLIC
${IMGUI_DIR}
${IMGUI_DIR}/backends
)
target_link_libraries(imgui PUBLIC
glfw
OpenGL::GL
)
# On macOS, GLFW needs Cocoa/IOKit/CoreVideo frameworks
if(APPLE)
target_link_libraries(imgui PUBLIC
"-framework Cocoa"
"-framework IOKit"
"-framework CoreVideo"
)
endif()
# On Linux, link against dl and X11 (GLFW pulls these in but be explicit)
if(UNIX AND NOT APPLE)
target_link_libraries(imgui PUBLIC
${CMAKE_DL_LIBS}
)
endif()
# -------------------------------------------------- # --------------------------------------------------
# Executable # Executable
# -------------------------------------------------- # --------------------------------------------------
@@ -31,7 +87,6 @@ add_executable(${PROJECT_NAME} src/main.cpp)
file(GLOB_RECURSE SRC_SUBDIRS LIST_DIRECTORIES true file(GLOB_RECURSE SRC_SUBDIRS LIST_DIRECTORIES true
"${CMAKE_CURRENT_SOURCE_DIR}/src/*" "${CMAKE_CURRENT_SOURCE_DIR}/src/*"
) )
set(SRC_INCLUDES "") set(SRC_INCLUDES "")
foreach(dir ${SRC_SUBDIRS}) foreach(dir ${SRC_SUBDIRS})
if(IS_DIRECTORY ${dir}) if(IS_DIRECTORY ${dir})
@@ -50,11 +105,9 @@ target_include_directories(${PROJECT_NAME} PRIVATE
file(GLOB_RECURSE ALL_CPP file(GLOB_RECURSE ALL_CPP
"${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp"
) )
list(REMOVE_ITEM ALL_CPP list(REMOVE_ITEM ALL_CPP
"${CMAKE_CURRENT_SOURCE_DIR}/src/main.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/src/main.cpp"
) )
target_sources(${PROJECT_NAME} PRIVATE ${ALL_CPP}) target_sources(${PROJECT_NAME} PRIVATE ${ALL_CPP})
# -------------------------------------------------- # --------------------------------------------------
@@ -63,6 +116,9 @@ target_sources(${PROJECT_NAME} PRIVATE ${ALL_CPP})
target_link_libraries(${PROJECT_NAME} PRIVATE target_link_libraries(${PROJECT_NAME} PRIVATE
spdlog::spdlog spdlog::spdlog
LLU LLU
imgui
OpenGL::GL
glfw
) )
# -------------------------------------------------- # --------------------------------------------------
@@ -77,3 +133,23 @@ if(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
) )
endif() endif()
# --------------------------------------------------
# Windows-specific: subsystem and runtime
# --------------------------------------------------
if(WIN32)
# Use CONSOLE subsystem so stdout works; swap to WIN32 if you want
# a pure GUI app with no terminal (requires WinMain entry point)
set_target_properties(${PROJECT_NAME} PROPERTIES
WIN32_EXECUTABLE FALSE
)
endif()
# --------------------------------------------------
# macOS-specific: bundle info (optional, comment out
# if you don't want a .app bundle)
# --------------------------------------------------
if(APPLE)
set_target_properties(${PROJECT_NAME} PROPERTIES
MACOSX_BUNDLE FALSE # set TRUE to produce a .app
)
endif()

1
external/glfw vendored Submodule

Submodule external/glfw added at 7c9ea95233

1
external/imgui vendored Submodule

Submodule external/imgui added at c234426f89